Supercommando
Supercommando
Activating Power Yield, Thermal Yield, or Energy Yield grants a shield that absorbs <<2>> damage. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141063148391474748 |
Combat log ID: | 4511704230658048 |
FQN: | abl. |
Star Wars name: | Supercommando |
Other languages: | Superkommandosoldat Supercommando |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140918560519152039 FQN: abl. itm. legendary. bh_ tr. powertech. emergency_ power/7/1 - Set Stack Limit
- 1
- After Power Yield is activated by CASTER
Power Yield
Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds.
FQN: abl.bounty_hunter.skill.advanced_prototype.mods.special.power_yield
- After Thermal Yield is activated by CASTER
Thermal Yield
Applies a stack of Power Yield to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Power Yield is applied, up to 5 times.In addition, the heat cost of Immolate and Searing Wave is reduced by 5%. This lasts up to 30 seconds.
FQN: abl.bounty_hunter.skill.firebug.mods.special.thermal_yield
- After Energy Yield is activated by CASTER
Energy Yield
Applies a stack of Energy Yield to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Energy Yield is applied, up to 5 times. In addition, you gain a stack of Energy Heal. Each stack heals you for 6% of your health.
FQN: abl.bounty_hunter.skill.shield_tech.mods.special.energy_yield
- After Balmorran Advanced Weaponry is activated by CASTER
Balmorran Advanced Weaponry
Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition, Cell Burst's critical hit chance is increased by 100%. Balmorran Advanced Weaponry instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds.
FQN: abl.trooper.skill.tactics.mods.special.balmorran_advanced_weaponry
- After Durasteel Armor is activated by CASTER
Durasteel Armor
Applies a stack of Durasteel Armor to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Durasteel Armor is applied, up to 5 times. In addition, the energy cost of Plasma Flare and Ion Wave is reduced by 5%. This lasts up to 30 seconds.
FQN: abl.trooper.skill.plasmatech.mods.special.durasteel_armor
- After Infused Kolto Packs is activated by CASTER
Infused Kolto Packs
Applies a stack of Tactical Armor to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Tactical Armor is applied, up to 5 times. In addition, you gain a stack of Infused Kolto Packs. Each stack heals you for 6% of your health.
FQN: abl.trooper.skill.shield_specialist.mods.special.infused_kolto_packs
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [3s]
Emergency Power
Absorb ShieldSlot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140921859054041806 Combat log ID: 4511704230658308 FQN: abl. itm. legendary. bh_ tr. powertech. emergency_ power/7/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Play appearance epp.
itm. , dependent on calling effectsetbonus. sow. emergency_power_shield - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 21.032705
- Standard Health Percent Min = (float) 21.032705
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0