Tactical Missile
Tactical Missile
Fires an EMP Blast that hits all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets over 1.5 seconds.
Attributes
Type: | active |
Activation time: | 1.5s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140993431708790498 |
Combat log ID: | 3569680463691776 |
FQN: | abl. |
Star Wars name: | Tactical Missile |
Other languages: | Taktikrakete Missile tactique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141117295529055967 FQN: abl. companion. weapon_ set. droid. dps. aoe_ attack/22/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectweapon_set. droid. dps. aoe_attack
- [does not expire]
Tactical MissileSlot: Debuff Duration: during channel (1.5s) On death: Effect is removed Tick rate: 1s (1 ticks) # occurrences: 0 Global ID: 16141118395040683146 FQN: abl. companion. weapon_ set. droid. dps. aoe_ attack/22/2 - 1
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectpulse_detonator. target_impact - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.101
- Standard Health Percent Min = (float) 0.101
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0.33
- Coefficient = (float) 1.01
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged