1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. player
  7. activate_tether

Tether

grapple

Tether

Pull a tethered target to your position. This behavior will change contextually based on your proximity to locations to which you can anchor the tether. Certain connections may result in the temporary loss or destruction of a tether. The distance you can pull a target toward you is relative to your distance from the target.

Attributes

Conditions

Metadata

Users

Used by
  • apc.operation.iokath.boss.izax.boss_fight_tether

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Tether
2
grapple
Tether
3
grapple
Tether
4
grapple
Tether
5
grapple
Tether
6
grapple
Tether
7
abl_jc_sa_force_serenityViolent Shock – Stunned, unable to act.
8
inspiringcommandBold Maneuver – WARNING: Tethering yourself to Izax may have undesired consequences.
9
veryrareemote3Ally Tether – An ally has pulled you to their location.
10
abl_jc_sa_force_serenityViolent Shock – Stunned, unable to act.
11
abl_bhtr_ptvg_accelerated_reelDesperate Endeavor – WARNING: Attempting to pull high explosives toward yourself may result in severe injury, death.
12
abl_bhtr_ptvg_accelerated_reelDesperate Endeavor – WARNING: Attempting to pull high explosives toward yourself may result in severe injury, death.
13
grapple
Tether
  • [hidden] [2s]
    grapple [HIDDEN]Tether

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10.1m to 20m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.9, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20.1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.5, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 30.1m to 50m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.3, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • [hidden] [1s]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [hidden] [1s]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [5s]
    abl_jc_sa_force_serenityViolent Shock
    Stunned, unable to act.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is not positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 5.1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.75, 17° pitch, 180° yaw
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    inspiringcommandBold Maneuver
    WARNING: Tethering yourself to Izax may have undesired consequences.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 15.1m to 80m to melee distance of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 15m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 6, 35° pitch, 180° yaw
    • Stun the TARGET
  • [4s]
    veryrareemote3Ally Tether
    An ally has pulled you to their location.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​tether_droid.​tether_attack_stun_component
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0.5
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​tether_droid.​tether_attack_stun_component
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [5s]
    abl_jc_sa_force_serenityViolent Shock
    Stunned, unable to act.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    abl_bhtr_ptvg_accelerated_reelDesperate Endeavor
    WARNING: Attempting to pull high explosives toward yourself may result in severe injury, death.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 25° pitch, 180° yaw
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Instantly kill the TARGET
  • [6s]
    abl_bhtr_ptvg_accelerated_reelDesperate Endeavor
    WARNING: Attempting to pull high explosives toward yourself may result in severe injury, death.

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Target
      - InitialOrientation_ToEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Catastrophic Power Surge

      FQN: abl.​operation.​iokath.​boss.​izax.​player.​tether_to_overload_aoe

      Catastrophic Power Surge

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 5
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 5
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 180
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.23
      - Height_Value = (float) 3.5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 1
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_overloaded_tower, dependent on calling effect
  • 3
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [2s]
    grappleEffect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 4, 17° pitch, 0° yaw
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.85
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0