1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. player
  7. activate_tether

Attache

grapple

Attache

Tire une cible attachée vers votre position. Cet effet changera de façon contextuelle, en fonction de votre proximité avec les endroits attachés. Certaines connexions peuvent provoquer la destruction ou la perte temporaire d'un lien. La distance sur laquelle vous pouvez tirer une cible vers vous dépend de la distance qui vous sépare de la cible.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.operation.iokath.boss.izax.boss_fight_tether

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Attache
2
grapple
Attache
3
grapple
Tether
4
grapple
Attache
5
grapple
Attache
6
grapple
Attache
7
abl_jc_sa_force_serenityChoc violent – Étourdissement et incapacité d'agir.
8
inspiringcommandManouvre risquée – AVERTISSEMENT : Vous attacher à Izax peut provoquer des effets indésirables.
9
veryrareemote3Filin allié – Un allié vous a attiré jusqu'à lui.
10
abl_jc_sa_force_serenityChoc violent – Étourdissement et incapacité d'agir.
11
abl_bhtr_ptvg_accelerated_reelTentative désespérée – AVERTISSEMENT : toute tentative de tirer de puissants explosifs vers vous peut provoquer de graves blessures, voire la mort.
12
abl_bhtr_ptvg_accelerated_reelTentative désespérée – AVERTISSEMENT : toute tentative de tirer de puissants explosifs vers vous peut provoquer de graves blessures, voire la mort.
13
grapple
Attache
  • [hidden] [2s]
    grapple [HIDDEN]Tether

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 10m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 10,1m to 20m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,9, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,5, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 30,1m to 50m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,3, 17° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_tower, dependent on calling effect
  • [hidden] [1s]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [hidden] [1s]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​player.​grant_tether
  • [5s]
    abl_jc_sa_force_serenityChoc violent
    Étourdissement et incapacité d'agir.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is not positioned ≤ 5m to center of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 5,1m to 30m to center of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,75, 17° pitch, 180° yaw
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    inspiringcommandManouvre risquée
    AVERTISSEMENT : Vous attacher à Izax peut provoquer des effets indésirables.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned 15,1m to 80m to melee distance of TARGET

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 15m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 6, 35° pitch, 180° yaw
    • Stun the TARGET
  • [4s]
    veryrareemote3Filin allié
    Un allié vous a attiré jusqu'à lui.

  • 1
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​izax.​tether_droid.​tether_attack_stun_component
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0,5
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​tether_droid.​tether_attack_stun_component
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [5s]
    abl_jc_sa_force_serenityChoc violent
    Étourdissement et incapacité d'agir.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • [6s]
    abl_bhtr_ptvg_accelerated_reelTentative désespérée
    AVERTISSEMENT : toute tentative de tirer de puissants explosifs vers vous peut provoquer de graves blessures, voire la mort.

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 25° pitch, 180° yaw
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Instantly kill the TARGET
  • [6s]
    abl_bhtr_ptvg_accelerated_reelTentative désespérée
    AVERTISSEMENT : toute tentative de tirer de puissants explosifs vers vous peut provoquer de graves blessures, voire la mort.

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Target
      - InitialOrientation_ToEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Surtension critique

      FQN: abl.​operation.​iokath.​boss.​izax.​player.​tether_to_overload_aoe

      Surtension critique

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 5
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 5
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 180
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,23
      - Height_Value = (float) 3,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 1
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.tower.tether_line_to_overloaded_tower, dependent on calling effect
  • 3
    • When effect ticks the 4th time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [2s]
    grappleEffect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 4, 17° pitch, 0° yaw
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,85
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0