1. Abilities
  2. companion
  3. weapon_set
  4. blaster
  5. tank
  6. single_target_taunt

Threatening Focus

abl_jc_sh_martial_prowess

Threatening Focus

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.companion.class.kotet.shae_vizla.tank
  • apc.companion.weapon_set.blaster.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_martial_prowessThreatening Focus – Forced to attack the taunter.
2
abl_jc_sh_martial_prowessThreatening Focus – Absorbs damage.
  • [6s]
    abl_jc_sh_martial_prowessThreatening Focus
    Forced to attack the taunter.

    • On Apply

    Perform the following actions:

    • Play appearance epp.trooper.taser_jolt.taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • On Apply
    • [target override] Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    abl_jc_sh_martial_prowessThreatening Focus
    Absorbs damage.

    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) true
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - AmplifierSpec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Unknown (646) = (float) 0
      - Unknown (647) = (float) 0
    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_proc, dependent on calling effect