1. Abilities
  2. world_design
  3. polymorph_abilities
  4. iokath_remote
  5. ball_throw_channel

Throw

levelup

Throw

Use Throw against Factory Remote targets to make them drop their Power Cores. Use Throw will reduce your Power Cores by one. Movement is slower while throwing Power Cores. Using Throw against targets that are using Shields will stun the target. Using Throw while being targeted with steal will cause you to have your Power Core pulled away and unable to use abilities for 6 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.daily_area.iokath.strange_remote.pvp_power_ball

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
levelup
Throw
2
abl_bh_pt_overdriveThrow – Movement speed reduced.
3
levelup
Throw
4
levelup
Throw
5
levelup
Throw
6
levelup
Throw
7
choke
Throw
8
abl_bh_pt_energy_burstShield Overload – Unable to move due to system overloads from exterior contact shield interaction.
  • [hidden] [does not expire]
    levelupEffect #1

  • 1
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has at least 3 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
  • 2
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 2 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
  • 3
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 2 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
  • 4
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 2 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
  • 5
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
  • 6
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
  • 7
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
  • 8
    • When channel ended

    Only when the following conditions are met:

      • If no previous subeffect C met its conditions

    Perform the following actions:

  • 9
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 10
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 11
    • When channel ended

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​ball_shield

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    abl_bh_pt_overdriveThrow
    Movement speed reduced.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​utility.​ball_held_center
          Failure message: You must have a power core to use this.
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Set movement speed to 40%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​utility.​ball_held_left
          Failure message: You must have a power core to use this.
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Set movement speed to 40%
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​utility.​ball_held_right
          Failure message: You must have a power core to use this.
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Set movement speed to 40%
  • [0s] [not displayed]
    levelupEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​utility.​ball_needs_returned
  • [hidden] [4s]
    chokeEffect #7

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​utility.​ball_being_thrown

    Perform the following actions:

  • [2.5s]
    abl_bh_pt_energy_burstShield Overload
    Unable to move due to system overloads from exterior contact shield interaction.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​ball_shield

    Perform the following actions:

    • Play appearance epp.daily_area.iokath.world.mission_3.shield_ball_knockout_stun, dependent on calling effect
    • Stun the TARGET