1. Pouvoirs
  2. world_design
  3. polymorph_abilities
  4. iokath_remote
  5. ball_throw_channel

Lancer

levelup

Lancer

Utiliser le lancer contre les droïdes télécommandés de la fabrique visés leur fait lâcher leur noyau énergétique. Utiliser le lancer diminue le nombre de vos noyaux énergétiques de 1. Quand vous lancez un noyau énergétique, vos déplacements sont ralentis. Utiliser le lancer sur une cible utilisant le bouclier étourdit cette cible. Si vous utilisez le lancer quand un ennemi utilise le vol sur vous, le noyau énergétique que vous lancez sera volé et vous ne pourrez pas utiliser de pouvoir pendant 6 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.daily_area.iokath.strange_remote.pvp_power_ball

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
levelup
Lancer
2
abl_bh_pt_overdriveLancer – Vitesse de déplacement réduite.
3
levelup
Lancer
4
levelup
Lancer
5
levelup
Lancer
6
levelup
Lancer
7
choke
Lancer
8
abl_bh_pt_energy_burstSurcharge de bouclier – Incapable de se déplacer en raison d'une surcharge du système à cause d'une interaction de contact extérieure au bouclier.
  • [hidden] [does not expire]
    levelupEffect #1

  • 1
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has at least 3 effects with the tag tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
  • 2
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 2 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
  • 3
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 2 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
  • 4
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 2 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
  • 5
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_center
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
  • 6
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_left
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
  • 7
    • When channel ended

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​ball_held_right
        AND
        • If no previous subeffect C met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.daily_area.iokath.world.mission_3.throw_ball, dependent on calling effect
    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
  • 8
    • When channel ended

    Only when the following conditions are met:

      • If no previous subeffect C met its conditions

    Perform the following actions:

  • 9
    • When channel ended

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 10
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 11
    • When channel ended

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​ball_shield

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    abl_bh_pt_overdriveLancer
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​utility.​ball_held_center
          Failure message: You must have a power core to use this.
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_center
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Set movement speed to 40%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​utility.​ball_held_left
          Failure message: You must have a power core to use this.
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_left
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Set movement speed to 40%
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​utility.​ball_held_right
          Failure message: You must have a power core to use this.
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​utility.​ball_held_right
    • Dispel 1 effects from tags tag.​abl.​daily_area.​iokath.​world.​mission_3.​has_ball
    • Set movement speed to 40%
  • [0s] [not displayed]
    levelupEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​utility.​ball_needs_returned
  • [hidden] [4s]
    chokeEffect #7

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​utility.​ball_being_thrown

    Perform the following actions:

  • [2.5s]
    abl_bh_pt_energy_burstSurcharge de bouclier
    Incapable de se déplacer en raison d'une surcharge du système à cause d'une interaction de contact extérieure au bouclier.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​ball_shield

    Perform the following actions:

    • Play appearance epp.daily_area.iokath.world.mission_3.shield_ball_knockout_stun, dependent on calling effect
    • Stun the TARGET