1. Abilities
  2. exp
  3. uprisings
  4. coruscant
  5. divided
  6. environmental
  7. exhaustion_toxic

Toxic Contamination

debilitatingtoxins

Toxic Contamination

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
debilitatingtoxins
Toxic Contamination
2
99
debilitatingtoxinsContamination – Dying due to toxic exposure. You must escape!
  • [hidden] [does not expire]
    debilitatingtoxinsEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • Companion
      - Master = (int) 2

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​world_design.​env_exhaustion_volume_dot
  • 4
    • Just before this effect is removed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​world_design.​env_exhaustion_volume_dot
  • [6s]
    debilitatingtoxinsContamination
    Dying due to toxic exposure. You must escape!

  • 1
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.world_design.environmental.toxic
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.05
    • Play appearance epp.world_design.environmental.toxic
  • 3
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is any of
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
    • Play appearance epp.world_design.environmental.toxic
  • 4
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook poison_overlay
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook poison_overlay_remove