Trauma Probe
Trauma Probe
Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Grouped |
AI type: | Heal |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140947005695659625 |
Combat log ID: | 4238462706253824 |
FQN: | abl. |
Star Wars name: | Trauma Probe |
Other languages: | Traumasonde Sonde trauma |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [180s]
Trauma Probe
Heals on damage taken.Slot: Buff Duration: 3m 0s On death: Effect is removed Initial stacks: 6 Max stacks: 6 # occurrences: 1 Tags: tag. abl. buff. healing_ shield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3m 0s
- Max Duration = (time) 3m 0s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. healing_ shield
- Max Stack Count = (int) 1 - Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16140929287861604634 FQN: abl. companion. weapon_ set. iokath_ droid. healer. kolto_ shell/10/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. weapon_set. droid. healer. summon_kolto
- 2
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
companion. weapon_set. droid. healer. summon_kolto - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 6
- Amount Min = (float) 6
- Amount Percent = (float) 0
- 3
- When character takes damage, not more than every 3s
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
trooper. trauma_probe. heal - Heal the TARGET with Tech for 1.2*BonusHeal + (0.025 to 0.03)*StandardHealth, causing no threat
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0