1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. monitor
  8. charge_fire_and_forget_tri_blast

Tribeam Charge Fire

terminate

Tribeam Charge Fire

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Tribeam Charge Fire
2
terminate
Neutral Target
3
terminate
Positive Target
4
terminate
Negative Target
5
forcequake
Tribeam Charge Fire
6
3
terminateResidual Burn – Taking Internal damage over time.
7
forcequake
Tribeam Charge Fire
8
forcequake
Tribeam Charge Fire
9
terminate
Recent Neutral Primary Target
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​recent_tribeam_neutral_target
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_neutral_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_positive_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_negative_target
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_neutral_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_positive_target or tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​monitor.​charge_fire_and_forget_tri_blast_negative_target
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.overcharge, dependent on calling effect
  • [hidden] [does not expire]
    terminate [HIDDEN]Neutral Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_channel, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [hidden] [does not expire]
    terminate [HIDDEN]Positive Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_channel_positive, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_tribeam_pos, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    terminate [HIDDEN]Negative Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_channel_negative, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_tribeam_neg, dependent on calling effect
    • Add effect #8 to TARGET from CASTER
  • [hidden] [1s]
    forcequakeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
    • Add effect #6 to TARGET from CASTER
  • [9s]
    terminateResidual Burn
    Taking Internal damage over time.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_burn_neutral, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [2s]
    forcequakeEffect #7

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
  • [hidden] [2s]
    forcequakeEffect #8

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
  • [hidden] [9s]
    terminate [HIDDEN]Recent Neutral Primary Target

  • [13s]
    abl_si_as_depredating_voltsSystem Overload
    Incoming healing is negated.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Healing Received Modifier (Percentage), increase by -1
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact, dependent on calling effect
    • Instantly kill the TARGET