1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. monitor
  8. charge_fire_and_forget_tri_blast

Tribeam Charge Fire

terminate

Tribeam Charge Fire

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Tribeam Charge Fire
2
terminate
Tribeam Charge Fire
3
terminate
Tribeam Charge Fire
4
terminate
Tribeam Charge Fire
5
forcequake
Tribeam Charge Fire
6
terminateResidual Burn – Taking Internal damage over time.
7
forcequake
Tribeam Charge Fire
8
forcequake
Tribeam Charge Fire
9
terminate
Tribeam Charge Fire
  • [hidden] [does not expire]
    terminateEffect #1

    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 317608139686316426
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • Unknown (84)
          - Negated = (bool) false
          - Block Identifier = (int) 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 10697161823880149030 or 15404336932191275680 or 17020437661022860600
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag 10697161823880149030 or 15404336932191275680 or 17020437661022860600
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . overcharge, dependent on calling effect
  • [hidden] [does not expire]
    terminateEffect 4178006746595816

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_channel, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #9 to TARGET from TARGET
  • [hidden] [does not expire]
    terminateEffect 4178006746595817

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_channel_positive, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_tribeam_pos, dependent on calling effect
    • Add effect #7 to TARGET from TARGET
  • [hidden] [does not expire]
    terminateEffect 4178006746595818

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_channel_negative, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_tribeam_neg, dependent on calling effect
    • Add effect #8 to TARGET from TARGET
  • [hidden] [1s]
    forcequakeEffect #5

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire, dependent on calling effect
    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact
    • Add effect #6 to TARGET from TARGET
  • [9s]
    terminateResidual Burn
    Taking Internal damage over time.

    • On Apply

    Perform the following actions:

    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_burn_neutral, dependent on calling effect
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [2s]
    forcequakeEffect #7

    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact
  • [hidden] [2s]
    forcequakeEffect #8

    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.36
      - Standard Health Percent Min = (float) 0.36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact
  • [hidden] [9s]
    terminateEffect 4178006746595832

  • [13s]
    abl_si_as_depredating_voltsSystem Overload
    Incoming healing is negated.

    • On Apply

    Perform the following actions:

    • Modify stat Healing Received Modifier (Percentage), increase by -1
    • Play appearance epp . operation . iokath . boss . aivelesne . adds . monitor . charge_fire_impact, dependent on calling effect
    • Instantly kill the TARGET