1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. shared
  8. poi03
  9. weak_01_suicide_droid_explode

Triggering Explosives

basicgrenade

Triggering Explosives

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
demolition
Triggering Explosives
2
basicgrenade
Triggering Explosives
3
hk51blindsideKnocked Down – Knocked down by the explosion.
  • [hidden] [does not expire]
    demolitionEffect #1

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_2 . mob . shared . poi03 . weak_01_explode_groundwarning, dependent on calling effect
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    basicgrenadeEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . grenade_self . explosion, dependent on calling effect
    • Instantly kill the TARGET
  • [2s]
    hk51blindsideKnocked Down
    Knocked down by the explosion.

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1.75, 50° pitch, 5° yaw
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Stun the TARGET