1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. shared
  8. poi03
  9. weak_01_suicide_droid_explode

Déclenchement d'explosifs

basicgrenade

Déclenchement d'explosifs

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
demolition
Déclenchement d'explosifs
2
basicgrenade
Déclenchement d'explosifs
3
hk51blindsideRenversement – Renversement par l'explosion.
  • [hidden] [does not expire]
    demolitionEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.shared.poi03.weak_01_explode_groundwarning, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    basicgrenadeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.npc.ability.tech.grenade_self.explosion, dependent on calling effect
    • Instantly kill the TARGET
  • [2s]
    hk51blindsideRenversement
    Renversement par l'explosion.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET