1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. tatooine
  7. ambush_probe_stun_channel

Ultrasonic Disruption Wave

sonicprobe

Ultrasonic Disruption Wave

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicprobe
Ultrasonic Disruption Wave
2
sonicprobe
Ultrasonic Disruption Wave
3
deafenedDeafened (Physical) – Unable to act. Breaks on damage.
  • [hidden] [does not expire]
    sonicprobeEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Target
      - Sort Type = Closest
      - Distance = 6m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When channel ended

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Target
      - Sort Type = Closest
      - Distance = 6m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET has an effect with the tag tag.​abl.​boss.​special1
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [4s]
    sonicprobeEffect #2

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.tatooine.ambush_probe_audio_impact, dependent on calling effect
  • [3s]
    deafenedDeafened (Physical)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.macrobinoculars.roth.multi.tatooine.ambush_probe_stun_debuff, dependent on calling effect
    • Mark as neutralized