1. Abilities
  2. companion
  3. unique
  4. amity
  5. tank
  6. single_target_shield

Wanderer Shield

energyshield

Wanderer Shield

Places a force shield around the player and the companion, preventing a moderate amount of damage and redirecting aggro for 10 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.galactic_seasons.s04_amity.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyshieldWanderer Shield – Absorbs damage.
2
energyshieldWanderer Shield – Absorbs damage.
  • [10s]
    energyshieldWanderer Shield
    Absorbs damage.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.1225
      - Standard Health Percent Min = (float) 0.1225
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 2.45
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.companion.unique.amity.tank_shield_loop, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [10s]
    energyshieldWanderer Shield
    Absorbs damage.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.1225
      - Standard Health Percent Min = (float) 0.1225
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 2.45
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.amity.tank_shield_loop, dependent on calling effect