1. Pouvoirs
  2. companion
  3. unique
  4. amity
  5. tank
  6. single_target_shield

Bouclier de vagabond

energyshield

Bouclier de vagabond

Protège le joueur et le partenaire avec un bouclier de Force, empêchant une quantité modérée de dégâts et renvoyant l'agressivité pendant un maximum de 10 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.galactic_seasons.s04_amity.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyshield
Bouclier de vagabond
2
energyshield
Bouclier de vagabond
  • [10s]
    energyshieldBouclier de vagabond

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,1225
      - Standard Health Percent Min = (float) 0,1225
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 2,45
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.companion.unique.amity.tank_shield_loop, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [10s]
    energyshieldBouclier de vagabond

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,1225
      - Standard Health Percent Min = (float) 0,1225
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 2,45
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.amity.tank_shield_loop, dependent on calling effect