1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. watchdog
  6. multibeam_array
  7. warmup

Warmup

energyrebounder

Warmup

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyrebounder
Warmup
2
energyrebounder
Multibeam Firing Positive
3
energyrebounder
Multibeam Firing Negative
4
energyrebounder
Multibeam Finding Targets (STORY)
5
energyrebounder
Multibeam Finding Targets (HARD)
6
energyrebounder
Warmup
7
energyrebounder
Warmup
8
energyrebounder
Multibeam Array Target
9
energyrebounder
Multibeam Array Target - POSITIVE
10
energyrebounder
Multibeam Array Target - NEGATIVE
11
4
energyrebounder
Multibeam Targets Left to Find (HARD)
  • [hidden] [does not expire]
    energyrebounderEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.multibeam_array.warmup_pos, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.multibeam_array.warmup_neg, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [10s]
    energyrebounder [HIDDEN]Multibeam Firing Positive

  • [hidden] [10s]
    energyrebounder [HIDDEN]Multibeam Firing Negative

  • [hidden] [0.4s]
    energyrebounder [HIDDEN]Multibeam Finding Targets (STORY)

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • <
          • <
            • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_pos_bomb
            AND
            • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_negative
            >
          OR
          • <
            • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_neg_bomb
            AND
            • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_positive
            >
          >
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_positive
        AND
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​targets_found
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_negative
        AND
        • If CASTER does not have 2 or more effects with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​targets_found
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [0.6s]
    energyrebounder [HIDDEN]Multibeam Finding Targets (HARD)

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • <
          • <
            • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_pos_bomb
            AND
            • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_negative
            >
          OR
          • <
            • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_neg_bomb
            AND
            • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_positive
            >
          >
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_positive
        AND
        • If CASTER does not have 3 or more effects with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​targets_found
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_negative
        AND
        • If CASTER does not have 3 or more effects with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​targets_found
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    energyrebounderEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​target or tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_pos_bomb
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​target
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [0s] [not displayed]
    energyrebounderEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_neg_bomb or tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​target
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [10s]
    energyrebounder [HIDDEN]Multibeam Array Target

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • <
            • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_neg_bomb
            AND
            • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_mixed
            >
          OR
          • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_positive
          >
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • <
            • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_has_neg_bomb
            AND
            • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_mixed
            >
          OR
          • If CASTER has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​firing_negative
          >
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [10s]
    energyrebounder [HIDDEN]Multibeam Array Target - POSITIVE

  • [10s]
    energyrebounder [HIDDEN]Multibeam Array Target - NEGATIVE

  • [hidden] [10s]
    energyrebounder [HIDDEN]Multibeam Targets Left to Find (HARD)