1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. storm_squad_security_chief
  9. hard
  10. whirling_assault

Whirling Assault

whirlingAssault

Whirling Assault

Hits up to 3 enemies within melee range inflicting moderate damage to each.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ira.storm_squad_security_chief.hard.storm_squad_security_chief

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
whirlingAssault
Whirling Assault
2
whirlingAssault
Whirling Assault
3
whirlingAssault
Whirling Assault
4
whirlingAssault
Whirling Assault
5
whirlingAssault
Whirling Assault
6
whirlingAssault
Whirling Assault
  • [0s] [not displayed]
    whirlingAssaultEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.whirling_assault.cast_instant, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    whirlingAssaultEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.whirling_assault.damage, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    whirlingAssaultEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    whirlingAssaultEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    whirlingAssaultEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 10,000
      - Amount Min = (float) 10,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [3s]
    whirlingAssaultEffect #6