Wrist Laser
Wrist Laser
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16141180043251806199 |
Combat log ID: | 3270913948647424 |
FQN: | abl. |
Star Wars name: | Wrist Laser |
Other languages: | Handgelenkslaser Laser au poignet |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [3s]
Wrist Laser
Immune to taunts.Slot: Buff Duration: 3s On death: Effect persists # occurrences: 1 Tags: tag. abl. buff. taunt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set type to Positive, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141170103260121500 FQN: abl. qtr. flashpoint. czerka. enemy. boss. chief. switch_ target/11/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. taunt
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141173401795008133 FQN: abl. qtr. flashpoint. czerka. enemy. boss. chief. switch_ target/11/2 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 40m to melee distance of TARGET
- If TARGET is a player
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- [hidden] [3s]
Effect #3Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141172302283379954 FQN: abl. qtr. flashpoint. czerka. enemy. boss. chief. switch_ target/11/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Taunt
- Duration = (time) 3s
- [hidden] [4s]
Effect #4Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16141166804725238899 FQN: abl. qtr. flashpoint. czerka. enemy. boss. chief. switch_ target/11/4 - Set Duration
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141165705213608608 FQN: abl. qtr. flashpoint. czerka. enemy. boss. chief. switch_ target/11/5 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Play appearance epp.
npc. ability. tech. wrist_laser. cast_instant - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.12
- Standard Health Percent Min = (float) 0.12
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Play appearance epp.
npc. ability. tech. wrist_laser. cast_instant - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged