1. Codex entries
  2. game_rules
  3. space
  4. space_combat

Space Combat

Offensive Systems:
Blaster cannons are the primary weapon system of most starships, and can be fired continuously. However, targets equipped with ray shielding cannot be damaged by blaster fire--these targets pulse blue when hit. Secondary weapons must be used against such targets.

Missile launchers are a common secondary weapon system. Missile targets can be designated (or "painted") by a ship's target lock-on system, allowing multiple missiles to be fired at different targets simultaneously.

With enough investment, it is possible to equip starships with powerful proton torpedo launchers.

Defensive Systems:
Shields are a ship's first line of defense against damage. When upgraded with a regenerator, shields gradually repair themselves over time as long as the SHIP'S BLASTER CANNONS AREN'T FIRING. Ion cannon blasts--identifiable by their distinctive blue energy trails--can temporarily disable shield systems on impact, so it is critical to avoid them.
cdx.game_rules.space_combat

Attributes

Metadata