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Portrait

SIS Lieutenant

Level 49-50 | Standard | Special Ops


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m75100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m65100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m50100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m40100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m25100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask02_bmn_archetype
  • + face_spmask02_bmn_med_sp_a05_goggles
  • Material: face_spmask02_med_sp_a05c03_u
hair
(one of 2)
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 2)
 skincolor_human_non_h27_p
     skincolor_human_non_h25_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h15_p
           haircolor_human_non_h03_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c07_m
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_med_ge_a19_back
                • + chest_baggy_bmn_med_ge_a19_collar
                • + chest_baggy_bmn_med_ge_a19_shld
                • Material: chest_baggy_med_ge_a19mercenary05_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a19mercenary05_u_v01
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_ge_a19_forearm
                • Material: hand_glove_med_ge_a19mercenary05_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a19_front
                • + waist_belt_bmn_med_ge_a19_back
                • Material: waist_belt_med_ge_a19mercenary05_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a19mercenary05_m_v01
                bootboot_tall_bmn_archetype
                • Material: boot_tall_med_ge_a19mercenary05_u