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  2. location
  3. taris
  4. class
  5. jedi_knight
  6. an_opportunity_too_good_to_pass_up
  7. materrus
Portrait

Materrus

Level 16-25 | Strong | Boss


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany200100%

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​npc.​ability.​force.​chain_lightning

Chain Lightning
15s3s cast30 m80100%

Nightmare

Sends a nightmare down upon all enemies within 8 meters, causing them to cower in fear for 4 seconds. Damage causes this effect to end prematurely.

FQN: abl.​npc.​ability.​force.​nightmare

Nightmare
30s1.5s cast8 m70100%

Force Choke

Same as Force Choke, but targets the nearest companion character. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​force_choke_companion

Force Choke
30s6s channel15 m50100%

Force Potency

Grants 3 charges of Force Potency, which increases your force critical chance by 60%. Each time a force ability crits, you lose 1 charge. Lasts up to 20 seconds.

FQN: abl.​npc.​ability.​force.​force_potency

Force Potency
45sinstantany45100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m40100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m30100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.materrus

Starts conversation: cnv.location.taris.class.jedi_knight.materrus

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bmn_non_a04
  • Material: head_bloodsith_bmn_non_a04c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a08_mohawk
  • + hair_human_bmn_non_a08_sideburns
  • Material: hair_human_non_a08_v01_m
skincolor
 skincolor_sith_non_h02_p
    haircolor
     haircolor_sith_non_h03_p
      eyecolor
       eyecolor_sith_non_h04_s
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ss_a01_hooddown
        • + chest_tight_bmn_med_ss_a01_loin
        • + chest_tight_bmn_med_ss_a01_tunic
        • Material: chest_tight_med_ss_a01c03_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ss_a01c03_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_med_ss_a01_back
        • Material: hand_gauntlet_med_ss_a01c03_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ss_a01_back
        • + waist_belt_bmn_med_ss_a01_front
        • Material: waist_belt_med_ss_a01c03_u
        legleg_skirt_bmn_archetype
        • Material: leg_skirt_med_ss_a01c03_u_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ss_a01_trim
        • Material: boot_tall_med_ss_a01c03_u