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Portrait

Refinery Guard

Level 80 | Strong | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m1000100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_nikto_bms_non_a01
  • Material: head_nikto_bms_non_a01_v01
  • Eye material: eye_human_non_a01_c01
head_nikto_bms_non_a01
  • Material: head_nikto_bms_non_a01_v02
  • Eye material: eye_human_non_a01_c01
head_nikto_bms_non_a02
  • Material: head_nikto_bms_non_a02_v01
  • Eye material: eye_human_non_a01_c01
head_nikto_bms_non_a02
  • Material: head_nikto_bms_non_a02_v02
  • Eye material: eye_human_non_a01_c01
faceface_gehelmet22_bms_archetype
  • + face_gehelmet22_bms_heavy_ge_a18_fangs
  • Material: face_gehelmet22_heavy_ge_a18mercenary07_u
skincolor[empty]
Body details
SlotDetails
chest
(one of 4)
chest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a18_shld
  • + chest_baggy_bms_heavy_ge_a18_chest
  • + chest_baggy_bms_heavy_ge_a18_back
  • Material: chest_baggy_heavy_ge_a18mercenary03_m
chest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a18_back
  • + chest_baggy_bms_heavy_ge_a18_chest
  • Material: chest_baggy_heavy_ge_a18mercenary05_m
chest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a18_back
  • + chest_baggy_bms_heavy_ge_a18_chest
  • Material: chest_baggy_heavy_ge_a18mercenary04_m
chest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a18_back
  • + chest_baggy_bms_heavy_ge_a18_chest
  • + chest_baggy_bms_heavy_ge_a18_shld
  • Material: chest_baggy_heavy_ge_a18mercenary09_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_ge_a16_forearm
  • Material: hand_gauntlet_heavy_ge_a16military01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_a18_front
  • + waist_belt_bms_heavy_ge_a18_back
  • Material: waist_belt_heavy_ge_a18mercenary03_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_a18_shin
  • Material: boot_tall_heavy_ge_a18mercenary02_u
All NPCs with this appearance (2)