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Portrait

[standard_01]

Level 50 | Standard | Voss Force Adept


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smash

FQN: abl.​npc.​ability.​force.​smash

Smash
15sinstant4 m500100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m500100%

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Crushing Darkness
30s2s cast30 m400100%

Force Slam

FQN: abl.​npc.​ability.​force.​force_slam

Force Slam
20sinstant15 m150100%

Force Slow

Deals kinetic damage and slows the target's movement speed by 50% for 6 seconds. NOTE - Balanced for a Caster NPCs, due to the length of the snare.

FQN: abl.​npc.​ability.​force.​force_slow

Force Slow
15sinstant30 m70100%

Thundering Blast

Sends a thundering blastwave at a target that deals <<1>> internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.

FQN: abl.​npc.​ability.​force.​thundering_blast

Thundering Blast
9s2s cast30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_sscirclet01_bfn_archetype
  • + face_sscirclet01_bfn_ss_h01_bat
  • Material: face_sscirclet01_ss_h01c01_u
face_sshelmet04_bfn_archetype
  • + face_sshelmet04_bfn_light_ss_a05_hat
  • Material: face_sshelmet04_light_ss_a06c04_u
hairhair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • + hair_human_bfn_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
skincolor
 skincolor_human_asian_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c01_f
          Body details
          SlotDetails
          chest
          (one of 2)
          chest_robe04_bfn_archetype
          • + chest_robe04_bfn_light_ss_a04_back
          • + chest_robe04_bfn_light_ss_a04_chest
          • + chest_robe04_bfn_light_ss_a04_shld
          • Material: chest_robe01_light_ss_a04c03_f
          chest_robe04_bfn_archetype
          • + chest_robe04_bfn_light_ss_a04_chest
          • + chest_robe04_bfn_light_ss_a04_back
          • Material: chest_robe01_light_ss_a04c04_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_light_ss_a04c03_u_v02
          handhand_gauntlet_bfn_archetype
          • + hand_gauntlet_bfn_light_ss_a04_forearm
          • Material: hand_gauntlet_light_ss_a04c03_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_light_ss_a04_back
          • + waist_belt_bfn_light_ss_a04_front
          • + waist_belt_bfn_light_ss_a04_sling
          • Material: waist_belt_light_ss_a04c03_u
          legleg_skirt_bfn_archetype
          • Material: leg_skirt_light_ss_a04c03_u_v01
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_light_ss_a04_shin
          • Material: boot_tall_light_ss_a04c03_u
          All NPCs with this appearance (2)