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  6. a06c02
Portrait

[a06c02]

Level 1-55 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_bhhelmet08_bmn_archetype
  • + face_bhhelmet08_bmn_heavy_bh_a06_crown
  • Material: face_bhhelmet08_heavy_bh_a06c02_u
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_bh_a06_back
  • + chest_armor01_bmn_heavy_bh_a06_shld
  • + chest_armor01_bmn_heavy_bh_a06_collar
  • Material: chest_armor01_heavy_bh_a06c02_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_bh_a06c02_u_v02
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_bh_a06_forearm
  • Material: hand_glove_heavy_bh_a06c02_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a06_back
  • + waist_belt_bmn_heavy_bh_a06_front
  • Material: waist_belt_heavy_bh_a06c02_u
legleg_armor02_bmn_archetype
  • Material: leg_armor02_heavy_bh_a06c02_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_bh_a06_shin
  • Material: boot_tall_heavy_bh_a06c02_u