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Portrait

Quartermaster Sele <Stims Vendor>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.general.consumable.level_48_50
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_asian_a05
  • Material: head_human_asian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a02
  • + hair_human_bfa_non_a02_bangs
  • + hair_human_bfa_non_a02_metal
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c21_f
            agescar_human_non_c08_u
              Body details
              SlotDetails
              chestchest_armor01_bfa_archetype
              • + chest_armor01_bfa_med_ge_a11_shld
              • + chest_armor01_bfa_med_ge_a11_back
              • + chest_armor01_bfa_med_ge_a11_loin
              • Material: chest_armor01_heavy_ge_a11impheavy04_u
              bracerbracer_short_bfa_archetype
              • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
              handhand_glove_bfa_archetype
              • + hand_glove_bfa_med_ge_a11_forearm
              • Material: hand_glove_heavy_ge_a11impheavy04_u
              waistwaist_belt_bfa_archetype
              • + waist_belt_bfa_med_ge_a11_front
              • + waist_belt_bfa_med_ge_a11_back
              • Material: waist_belt_heavy_ge_a11impheavy04_u
              legleg_armor02_bfa_archetype
              • Material: leg_armor02_heavy_ge_a11impheavy04_f_v02
              bootboot_tall_bfa_archetype
              • + boot_tall_bfa_med_ge_a11_shin
              • Material: boot_tall_heavy_ge_a11impheavy04_u