1. NPCs
  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. fleet
  7. flavor
  8. bounty_hunter
Portrait

Bounty Hunter

Level 50 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a05
  • Material: head_zabrakimp_bmn_caucasian_a05c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_zabrakimp_bmn_caucasian_a02c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_swhelmet02_bmn_archetype
  • Material: face_bhhelmet09_heavy_bh_a03c04_u
face_bhgoggles01_bmn_archetype
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
hair
(one of 3)
hair_zabrakimp_bmn_non_a09
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a10
  • + hair_zabrakimp_bmn_non_a10_attach
  • Material: hair_zabrak_non_a10_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakimp_bmn_non_a05
  • Material: hair_zabrak_non_a05_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_zabrak_non_h03_p
     skincolor_zabrak_non_h07_p
       skincolor_zabrak_non_h01_p
        haircolor
         haircolor_sith_non_h06_p
          eyecolor
          (one of 3)
           eyecolor_zabrak_non_h01_s
             eyecolor_zabrak_non_h06_s
               eyecolor_sith_non_h03_s
                complexioncomp_zabrak_non_c04_m
                  facepaint
                  (one of 3)
                  tattoo_zabrak_non_evil06_u
                    tattoo_zabrak_non_evil04_u
                      tattoo_zabrak_non_evil02_u
                        agescar_human_non_c06_u
                          Body details
                          SlotDetails
                          chest
                          (one of 2)
                          chest_armor01_bmn_archetype
                          • + chest_armor01_bmn_heavy_bh_a06_back
                          • + chest_armor01_bmn_heavy_bh_a06_shld
                          • + chest_armor01_bmn_heavy_bh_a06_collar
                          • Material: chest_armor01_heavy_bh_a06c05_m
                          chest_armor01_bmn_archetype
                          • + chest_armor01_bmn_heavy_bh_a06_back
                          • + chest_armor01_bmn_heavy_bh_a06_collar
                          • + chest_armor01_bmn_heavy_bh_a06_shld
                          • Material: chest_armor01_heavy_bh_a06c01_m
                          handhand_glove_bmn_archetype
                          • + hand_glove_bmn_heavy_bh_a06_forearm
                          • Material: hand_glove_heavy_bh_a06c01_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_bh_a06_back
                          • + waist_belt_bmn_heavy_bh_a06_front
                          • Material: waist_belt_heavy_bh_a06c05_u
                          leg
                          (one of 2)
                          leg_armor02_bmn_archetype
                          • Material: leg_armor02_heavy_bh_a06c04_m_v01
                          leg_armor02_bmn_archetype
                          • Material: leg_armor02_heavy_bh_a06c01_m_v01
                          boot
                          (one of 2)
                          boot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_bh_a06_shin
                          • Material: boot_tall_heavy_bh_a06c05_u
                          boot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_bh_a06_shin
                          • Material: boot_tall_heavy_bh_a06c01_u