1. NPCs
  2. daily_area
  3. kuat
  4. imperial
  5. major_benes
Portrait

Major Benes <Republic First Fleet>

Level 55 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Call Reinforcements

FQN: abl.​daily_area.​kuat.​major_benes.​summon_soldiers

Call Reinforcements
40s1.5s cast100 m90100%

Harpoon

FQN: abl.​daily_area.​kuat.​major_benes.​harpoon

Harpoon
8sinstant10-40 m80100%

Handful of Grenades

FQN: abl.​daily_area.​kuat.​major_benes.​handful_of_grenades

Handful of Grenades
26s1.5s cast40 m60100%

Stockstrike Knockback

FQN: abl.​daily_area.​kuat.​major_benes.​stockstrike_knockback

Stockstrike Knockback
32sinstant5 m50100%

Mortar Volley

FQN: abl.​daily_area.​kuat.​major_benes.​mortar_volley

Mortar Volley
32s4s channel30 m40100%

Ranged Attack

FQN: abl.​daily_area.​kuat.​major_benes.​ranged_attack

Ranged Attack
noneinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

[passives]

FQN: abl.​daily_area.​kuat.​major_benes.​passives

[passives]
noneinstantany0100%

Interaction

Char ref: chr.major_benes

Loot information

Loot package: 13500514996330150312, 1519055067425086355, 10128141421348184100, 5716446742446699584, 13978818759485537071

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_mirialan_african_h06_p
    facepainttattoo_mirialan_mtx_c01_u
      Body details
      SlotDetails
      chestchest_armor01_bms_archetype
      • + chest_armor01_bms_heavy_tr_a03_shld
      • + chest_armor01_bms_heavy_tr_a03_bandoleer
      • Material: chest_armor01_heavy_tr_a03c01_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_tr_a05c01_u_v01
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_heavy_tr_a03_back
      • Material: hand_gauntlet_heavy_tr_a03c03_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_tr_a03_back
      • + waist_belt_bms_heavy_tr_a03_front
      • Material: waist_belt_heavy_tr_a03c04_u
      legleg_armor02_bms_archetype
      • Material: leg_armor02_heavy_tr_a02c04_m_v01
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_tr_a05_shin
      • Material: boot_tall_heavy_tr_a05c01_u