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Portrait

Mercenary

Level 9 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8709737850212092229

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
(one of 2)
 skincolor_human_non_h13_p
     skincolor_human_asian_h08_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h05_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c25_m
              comp_human_non_c05_m
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • Material: chest_baggy_heavy_ge_a18mercenary02_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
                handhand_gauntlet_bmn_archetype
                • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_heavy_ge_a18_back
                • Material: waist_belt_heavy_ge_a18mercenary02_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_heavy_ge_a18mercenary02_m_v02
                bootboot_tall_bmn_archetype
                • Material: boot_tall_heavy_ge_a18mercenary02_u