1. NPCs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. empire
  8. poi030
  9. mob04
  10. elite_r_01
Portrait

Prodoranya Elite Enforcer

Level 51-52 | Elite | Sharpshooter


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_houk_bmf_non_a01
  • Material: head_houk_bmf_non_a01_v01
  • Eye material: eye_houk_non_a01_c01
Body details
SlotDetails
chestchest_armor01_bmf_archetype
  • + chest_armor01_bmf_heavy_sw_a07_chest
  • Material: chest_armor01_heavy_sw_a07c03_m
legleg_pant_bmf_archetype
  • Material: leg_pant_heavy_bh_a04c02_f_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_heavy_sw_tier_a03_shin
  • Material: boot_tall_heavy_sw_tier_a03c01_u