1. NPCs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. difficulty_2
  8. boss
  9. trolls
  10. drouk_handler
Portrait

Handler Murdok <Drouk Handler>

Level 50 | Champion | Boss


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_reactive_shield

Reactive Shield
60sinstantany250100%

Jet Charge

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_jet_charge

Jet Charge
10sinstant8-70 m200100%

Rocket Punch

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_rocket_punch

Rocket Punch
10sinstant4 m180100%

Jet Boost

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_jet_boost

Jet Boost
15sinstant4 m150100%

Sweeping Gunfire

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_sweeping_gunfire

Sweeping Gunfire
15s4.5s channel30 m120100%

Electro Dart

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_electro_dart_random

Electro Dart
15sinstant30 m100100%

Death from Above

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_death_from_above

Death from Above
30s3s channel30 m80100%

Heatseeker Missiles

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_heatseeker_missiles_nocharge

Heatseeker Missiles
6sinstant30 m50100%

Flurry of Bolts

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​difficulty_2.​troll_handler_flurry_of_bolts

Flurry of Bolts
1.5sinstant30 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5977412098908304714, 7156556892659160613, 3377743838349997474, 1459698227352695515, 12783429995042546213

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a18_shld
  • + chest_baggy_bms_heavy_ge_a18_chest
  • + chest_baggy_bms_heavy_ge_a18_back
  • Material: chest_baggy_heavy_ge_a18mercenary06_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a18mercenary06_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_ge_a18_forearm
  • Material: hand_gauntlet_heavy_ge_a18mercenary06_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_a18_front
  • + waist_belt_bms_heavy_ge_a18_back
  • Material: waist_belt_heavy_ge_a18mercenary06_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_a18mercenary06_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_a18_shin
  • Material: boot_tall_heavy_ge_a18mercenary06_u
All NPCs with this appearance (6)