1. NPCs
  2. location
  3. taris_imperial
  4. bronze
  5. escape_pods_down
  6. republic_survivor
Portrait

Republic Survivor

Level 33-36 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Starts conversation: cnv.location.taris_imp.bronze.escape_pods_down.republic_survivor

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h04_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c25_m
                  comp_human_non_c19_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • Material: chest_baggy_med_ge_a02repofficer01_m
                    handhand_glove_bmn_archetype
                    • Material: hand_glove_med_ge_a02repofficer01_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a02_back
                    • + waist_belt_bmn_med_ge_a02_front
                    • Material: waist_belt_med_ge_a02repofficer01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ge_a02_cuff
                    • Material: boot_tall_med_ge_a02repofficer01_u