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  3. balmorra
  4. class
  5. bounty_hunter
  6. pirrells_ambitions
  7. vye
Portrait

Vye

Level 16 | Strong | Field Medic


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30150%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.vye

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a02
  • Material: head_human_african_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_sides
  • Material: hair_human_non_a11_v01_f
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c26_f
          facepaintmakeup_human_non_c03_f
            Body details
            SlotDetails
            chestchest_jacket_bfn_archetype
            • + chest_jacket_bfn_med_sm_a01_arm
            • Material: chest_jacket_med_sm_a01c01_f
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_sm_a01_cuff
            • Material: hand_glove_med_sm_a01c01_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_sm_a01_front
            • + waist_belt_bfn_med_sm_a01_back
            • + waist_belt_bfn_med_sm_a01_sling
            • Material: waist_belt_med_sm_a01c01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sm_a01c01_f_v01
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_sm_a01_strap
            • Material: boot_tall_med_sm_a01c01_u