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  7. blood_company_joiner_lieutenant
Portrait

Blood Company Lieutenant

Level 40 | Strong | Tech Enforcer


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany1000100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m400100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m400100%

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60sinstantany300100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m70100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a02c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a03c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a04c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a01c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet03_bmn_archetype
  • Material: face_gehelmet03_heavy_ge_a18mercenary05_u
hair
(one of 4)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h13_p
               haircolor_human_non_h03_p
                 haircolor_human_non_h15_p
                  complexion
                  (one of 4)
                  comp_human_non_c25_m
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c16_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_heavy_ge_a18_back
                          • + chest_baggy_bmn_heavy_ge_a18_chest
                          • Material: chest_baggy_heavy_ge_a18mercenary03_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                          handhand_gauntlet_bmn_archetype
                          • + hand_gauntlet_bmn_heavy_ge_a18_forearm
                          • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_ge_a18_front
                          • Material: waist_belt_heavy_ge_a18mercenary03_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary03_u