1. NPCs
  2. location
  3. hutta
  4. class
  5. bounty_hunter
  6. settling_accounts
  7. yalt
Portrait

Yalt

Level 7 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.yalt

Starts conversation: cnv.location.hutta.class.bounty_hunter.yalt

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_sm_cyber02_front
  • + facehair_human_bma_caucasian_sm_cyber02_bottom
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h08_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          facepaintfacepaint_human_caucasian_npc02_m
            ageage_non_non_oldest01_m
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + chest_tight_bma_med_ge_a07_loin
              • Material: chest_tight_med_ge_a07repcitizen01_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_med_ge_a07repcitizen01_u_v02
              handhand_glove_bma_archetype
              • + hand_gauntlet_bma_med_ge_a07_back
              • Material: hand_gauntlet_med_ge_a07repcitizen01_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_ge_a07_back
              • + waist_belt_bma_med_ge_a07_front
              • Material: waist_belt_med_ge_a07repcitizen01_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_ge_a07repcitizen01_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_ge_a07_cuff
              • Material: boot_tall_med_ge_a07repcitizen01_u