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  3. open_worlds
  4. class
  5. sith_warrior
  6. chapter_1
  7. the_plan_is_working
  8. ulldin
Portrait

Ulldin

Level 32 | Elite | Ascendant


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m100100%

Force Kick

Hits the target with a Force-enhanced kick, dealing moderate damage, sending them flying away from the caster, and knocking them down for 2 seconds. Activates when caster is at 90% health, so the combat doesn't start with it.

FQN: abl.​npc.​ability.​force.​force_kick_knockback

Force Kick
30sinstant4 m50100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m025%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.ulldin

Starts conversation: cnv.location.open_worlds.class.sith_warrior.knight_ulldin

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c29_m
          Body details
          SlotDetails
          chestchest_baggy_bms_archetype
          • + chest_baggy_bms_med_jk_a05_loincloth
          • + chest_baggy_bms_med_jk_a05_sash
          • Material: chest_baggy_med_jk_a05c01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_jk_a05c01_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_jk_a05_back
          • Material: hand_gauntlet_med_jk_a05c01_u
          waistwaist_belt_bms_archetype
          • Material: waist_belt_med_jk_a05c01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_jk_a05c01_m_v01
          bootboot_tall_bms_archetype
          • Material: boot_tall_med_jk_a05c01_u