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Portrait

Master Qella'tak <Commander of the Republic Forces>

Level 60 | Champion | Jedi Battlemaster


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Telekinetic Wave

FQN: abl.​qtr.​conquest.​commander.​jedi_master.​telekinetic_blast

Telekinetic Wave
6sinstant50 m950100%

Force Kick

FQN: abl.​qtr.​conquest.​commander.​shared.​force_kick

Force Kick
30sinstant8 m900100%

Saber Reflect

FQN: abl.​qtr.​conquest.​commander.​jedi_master.​saber_reflect

Saber Reflect
45s1s castany900100%

Smash

FQN: abl.​qtr.​conquest.​commander.​shared.​smash

Smash
30sinstant8 m800100%

Force Lift

FQN: abl.​qtr.​conquest.​commander.​jedi_master.​random_lift

Force Lift
12sinstant60 m700100%

Force Charge

FQN: abl.​qtr.​conquest.​commander.​shared.​force_charge

Force Charge
6sinstant8-30 m600100%

Veteran's Strike

FQN: abl.​qtr.​conquest.​commander.​shared.​destroy

Veteran's Strike
9sinstant8 m500100%

Project

FQN: abl.​qtr.​conquest.​commander.​shared.​random_project

Project
1.5sinstant10 m200100%

Saber Attack

FQN: abl.​qtr.​conquest.​commander.​shared.​flurry

Saber Attack
noneinstant8 m100100%

Frustration

FQN: abl.​qtr.​conquest.​commander.​shared.​cannot_reach_frustration

Frustration
3sinstant100 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1998221107878963540

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfs_african_a01
  • Material: head_twilek_bfs_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_twilek_bfs_non_a02
  • Material: hair_twilek_non_a02_v01_f
hair_twilek_bfs_non_a06
  • Material: hair_twilek_non_a06_v01_f
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h01_p
       skincolor_twilek_non_h02_p
        eyecolor
         eyecolor_twilek_non_h02_s
          facepaint
          (one of 2)
          makeup_twilek_non_c02_f
            tattoo_twilek_non_c07_f
              Body details
              SlotDetails
              chestchest_robe02_bfs_archetype
              • + chest_robe02_bfs_heavy_jk_a12_back
              • Material: chest_robe02_heavy_jk_a12c04_f
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_jk_a12c04_u_v01
              handhand_glove_bfs_archetype
              • + hand_glove_bfs_heavy_jk_a12_forearm
              • Material: hand_glove_heavy_jk_a12c04_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_heavy_jk_a12_back
              • + waist_belt_bfs_heavy_jk_a12_front
              • Material: waist_belt_heavy_jk_a12c04_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_heavy_jk_a12c04_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_heavy_jk_a12_shin
              • Material: boot_tall_heavy_jk_a12c04_u