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Portrait

Lord Magras

Level 37 | Strong | Sorcerer


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Weaker storm on a short cooldown. Balanced assuming the player suffers 3 points of damage before leaving area.

FQN: abl.​npc.​ability.​force.​force_storm_persist

Force Storm
15s3s cast35 m100100%

Shock

Shocks the target for high energy damage.

FQN: abl.​npc.​ability.​force.​shock

Shock
6sinstant15 m75100%

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%. Balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​force_lightning_frequent

Force Lightning
4.5s3s channel15 m25100%

Revivification

Heals all allies within 8 meters of the targeted area for <<1[%d/%d/%d]>>. Targets remaining in the area heal for an additional <<2>> over <<3[%d/%d/%d]>> seconds.

FQN: abl.​npc.​ability.​force.​revivification

Revivification
12s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lord_magras

Loot information

Loot package: 9199902464650407457

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sshelmet02_bma_archetype
  • + face_sshelmet02_bma_light_ss_a06_horns
  • Material: face_sshelmet02_light_ss_a06c05_u
hairhair_human_bma_non_a09
  • + 1263797 – not found
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_sith01_m
          agescar_human_non_c16_u
            Body details
            SlotDetails
            chestchest_tightskin_bma_archetype
            • + chest_tightskin_bma_light_ss_a06_back
            • + chest_tightskin_bma_light_ss_a06_shld
            • + chest_tightskin_bma_light_ss_a06_arm
            • Material: chest_tightskin_light_ss_a06c05_m
            • Skin slot 1: chest_naked_caucasian_young_a01c01_bma
            • Skin color is hued into slot: 1
            bracerbracer_short_bma_archetype
            • Material: bracer_short_light_ss_a06c05_u_v02
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_light_ss_a06_forearm
            • Material: hand_gauntlet_light_ss_a06c05_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_light_ss_a06_back
            • + waist_belt_bma_light_ss_a06_front
            • Material: waist_belt_light_ss_a06c05_u
            legleg_skirt_bma_archetype
            • Material: leg_skirt_light_ss_a06c05_u_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_light_ss_a06_shin
            • Material: boot_tall_light_ss_a06c05_u
            All NPCs with this appearance (2)