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  3. hutta
  4. bronze
  5. factory_recall
  6. industrial_engineer
Portrait

Industrial Engineer

Level 6-7 | Strong | Electroshocker


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m050%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 8849978640206172576

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a05
  • Material: head_human_bmn_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a03
  • + 1006531 – not found
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 2)
 skincolor_human_non_h03_p
     skincolor_human_non_h11_p
      haircolor
      (one of 4)
       haircolor_human_non_h01_p
         haircolor_human_non_h10_p
           haircolor_human_non_h12_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c05_m
                  comp_human_non_c25_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • Material: chest_tight_med_ge_a20refugee01_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a20refugee01_u_v01
                    handhand_naked_bmn_archetype
                    • Material: hand_naked_african_young_a01c01_bmn
                    • Skin slot 0: hand_naked_african_young_a01c01_bmn
                    • Skin color is hued into slot: 0
                    waist
                    (one of 3)
                    waist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a20_front
                    • Material: waist_belt_med_ge_a20refugee01_u
                    waist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a20_back
                    • + waist_belt_bmn_med_ge_a20_front
                    • Material: waist_belt_med_ge_a20refugee01_u
                    waist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a20_back
                    • Material: waist_belt_med_ge_a20refugee01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a20refugee01_v01_m
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ge_a20_straps
                    • Material: boot_tall_med_ge_a20refugee01_u