1. NPCs
  2. alliance
  3. desperate_defiance
  4. barks
  5. slave_rebel_3
Portrait

Rebel Slave

Level 80 | Standard | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.hutta_slave_rebel_3

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bma_african_a01
  • Material: head_human_bma_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a02
  • Material: head_human_bma_non_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_non_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a05
  • Material: head_human_bma_non_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a34
  • Material: hair_human_non_a34_v01
hair_human_bma_koth_a01
  • Material: hair_human_koth_a01_v01
hair_human_bma_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 6)
[no archetype]
  • + facehair_human_bma_caucasian_a03_chops
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 10)
 skincolor_human_asian_h04_p
     skincolor_human_asian_h10_p
       skincolor_human_asian_h12_p
         skincolor_human_caucasian_h06_p
           skincolor_human_caucasian_h07_p
             skincolor_human_caucasian_h10_p
               skincolor_human_non_h10_p
                 skincolor_human_non_h06_p
                   skincolor_human_non_h09_p
                     skincolor_human_non_h04_p
                      haircolor
                       haircolor_human_non_h17_p
                        eyecolor
                         eyecolor_human_non_h02_s
                          complexioncomp_human_non_c16_m
                            Body details
                            SlotDetails
                            chest
                            (one of 4)
                            chest_baggy_bma_archetype
                            • + chest_baggy_bma_med_ge_mtx103_pouches
                            • + chest_baggy_bma_med_ge_mtx103_collar
                            • Material: chest_baggy_med_ge_mtx103c02_u
                            chest_baggy_bma_archetype
                            • + chest_baggy_bma_light_ge_a32_straps
                            • Material: chest_baggy_light_ge_a32settler01_m
                            chest_tight_bma_archetype
                            • + chest_tight_bma_med_sm_mtx11_straps
                            • + chest_tight_bma_med_sm_mtx11_collar
                            • Material: chest_tight_med_sm_mtx11c01_u
                            chest_tight_bma_archetype
                            • + chest_tight_bma_light_jk_mtx05_straps
                            • + chest_tight_bma_light_jk_mtx05_pockets
                            • Material: chest_tight_light_jk_mtx05c01_m
                            handhand_naked_bma_archetype
                            • Material: hand_naked_african_young_a01c01_bma
                            • Skin slot 0: hand_naked_african_young_a01c01_bma
                            • Skin color is hued into slot: 0
                            waistwaist_belt_bma_archetype
                            • + waist_belt_bma_light_ge_a32_front
                            • + waist_belt_bma_light_ge_a32_back
                            • Material: waist_belt_light_ge_a32settler03_u
                            leg
                            (one of 4)
                            leg_pant_bma_archetype
                            • + leg_pant_bma_heavy_tr_a16_pocket
                            • Material: leg_pant_heavy_tr_a16c01_u
                            leg_pant_bma_archetype
                            • Material: leg_pant_med_ge_a07repcitizen04_m_v01
                            leg_pant_bma_archetype
                            • Material: leg_pant_light_jk_mtx05c01_u_v01
                            leg_pant_bma_archetype
                            • Material: leg_pant_light_ge_mtx114c01_u
                            bootboot_tall_bma_archetype
                            • Material: boot_tall_medium_ge_a71c01_u
                            All NPCs with this appearance (3)