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Portrait

Ranor's Apprentice

Level 46 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9199902464650407457

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a01
  • + 1005978 – not found
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h31_p
     skincolor_human_non_h35_p
       skincolor_human_non_h27_p
         skincolor_human_non_h29_p
          haircolor
          (one of 3)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h15_p
                eyecolor
                (one of 2)
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h03_s
                    complexion
                    (one of 4)
                    comp_human_non_c21_m
                      comp_human_non_c22_m
                        comp_human_non_c24_m
                          comp_human_non_c26_m
                            Body details
                            SlotDetails
                            chestchest_trenchtight_bmn_archetype
                            • Material: chest_trenchtight_med_sw_a04c01_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_sw_a04c01_u_v02
                            handhand_gauntlet_bmn_archetype
                            • Material: hand_gauntlet_med_sw_a04c01_u
                            waistwaist_belt_bmn_archetype
                            • Material: waist_belt_med_sw_a04c01_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_sw_a04c01_m_v01
                            bootboot_thigh_bmn_archetype
                            • Material: boot_thigh_med_sw_a04c01_u