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Portrait

Assassin Field Commander

Level 25 | Strong | Overseer


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany210100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m200100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m150100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m120100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m100100%

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m90100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m80100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c06_m
          facepainttattoo_human_non_bh05_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_baggy_bms_archetype
              • + chest_baggy_bms_heavy_ge_a16_plate
              • Material: chest_baggy_heavy_ge_a16military03_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_a16military03_u_v02
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_heavy_ge_a16_forearm
              • Material: hand_gauntlet_heavy_ge_a16military03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_ge_a16_front
              • + waist_belt_bms_heavy_ge_a16_back
              • Material: waist_belt_heavy_ge_a16military03_u
              legleg_pant_bms_archetype
              • Material: leg_pant_heavy_ge_a16military03_m_v01
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_ge_a16_shin
              • Material: boot_tall_heavy_ge_a16military03_u