1. NPCs
  2. exp
  3. 01
  4. makeb
  5. world_arc
  6. imperial
  7. hub_2
  8. descent_into_the_core
  9. mercenary_leader
Portrait

Regulator Squad Leader

Level 53-55 | Standard | Duelist


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m1000100%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.regulator_squad_leader_descent

Starts conversation: cnv.exp.01.makeb.world_arc.imperial.hub_2.descent_into_the_core.mercenary_leader

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a02
  • Material: head_zabrakimp_caucasian_a02c01_f
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bfs_non_a02_base
  • Material: hair_zabrakimp_caucasian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
facehair[empty]
skincolor
 skincolor_zabrak_non_h05_p
    haircolor[empty]
    eyecolor[empty]
    complexioncomp_zabrak_non_c29_f
      facepainttattoo_zabrak_non_evil08_u
        agescar_human_non_c07_u
          Body details
          SlotDetails
          chestchest_baggy_bfs_archetype
          • + chest_baggy_bfs_heavy_ge_a18_back
          • + chest_baggy_bfs_heavy_ge_a18_chest
          • + chest_baggy_bfs_heavy_ge_a18_shld
          • Material: chest_baggy_heavy_ge_a18mercenary07_f
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_med_ge_a15mercenary03_u_v01
          handhand_glove_bfs_archetype
          • + hand_glove_bfs_med_ge_a15_forearm
          • Material: hand_glove_med_ge_a15mercenary03_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_med_ge_a15_front
          • + waist_belt_bfs_med_ge_a15_back
          • + waist_belt_bfs_med_ge_a15_sling
          • Material: waist_belt_med_ge_a15mercenary03_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_med_ge_a15mercenary03_f_v02
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_med_ge_a15_shin
          • Material: boot_tall_med_ge_a15mercenary03_u