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Portrait

Darth Baras

Level 50 | Elite | Boss


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shien Form

Enter an aggressive lightsaber form, increasing all damage dealt by 7%.

FQN: abl.​npc.​ability.​saber.​shien_form

Shien Form
60sinstantany500100%

Disruption

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​disrupt

Disruption
15sinstant4 m100100%

Emperor's Voice

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​aoe_smash

Emperor's Voice
12s5s cast15 m80100%

Obliterate

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​obliterate

Obliterate
15sinstant15 m60100%

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​backhand_baras

Backhand
30sinstant4 m50100%

Crushing Field

FQN: abl.​npc.​ability.​force.​smash_gtaoe

Crushing Field
12sinstant4 m30100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m25100%

Force Pull

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​pull

Force Pull
15sinstant10-30 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.darth_baras

Starts conversation: cnv.location.open_worlds.class.sith_warrior.chapter_3.finale.darth_baras

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a04
  • Material: head_human_bmf_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h08_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_human_non_sith02_m
          ageage_non_non_oldest01_m
            Body details
            SlotDetails
            chestchest_tightskin_bmf_archetype
            • + chest_tightskin_bmf_light_ss_a06_arm
            • + chest_tightskin_bmf_light_ss_a06_back
            • + chest_tightskin_bmf_light_ss_a06_shld
            • Material: chest_tightskin_light_ss_a06c03_m
            • Skin slot 1: chest_naked_caucasian_young_a01c01_bmf
            • Skin color is hued into slot: 1
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_ss_a06c03_u_v02
            handhand_gauntlet_bmf_archetype
            • + hand_gauntlet_bmf_light_ss_a06_forearm
            • Material: hand_gauntlet_light_ss_a06c03_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_light_ss_a06_back
            • + waist_belt_bmf_light_ss_a06_front
            • Material: waist_belt_light_ss_a06c03_u
            legleg_skirt_bmf_archetype
            • Material: leg_skirt_light_ss_a06c03_u_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_ss_a06_shin
            • Material: boot_tall_light_ss_a06c03_u