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Portrait

[jedi_padawan_3_cine]

Level 55 | Strong | Sentinel


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m900100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m900100%

Twin Saber Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

FQN: abl.​npc.​ability.​saber.​dual_saber_throw

Twin Saber Throw
18sinstant30 m900100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany900100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a02
  • Material: head_zabrakimp_bmn_african_a02c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmn_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h04_p
    facepainttattoo_zabrak_non_evil05_u
      Body details
      SlotDetails
      chestchest_baggy_bmn_archetype
      • Material: chest_baggy_light_jw_a07c01_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_jk_a02c01_u_v02
      handhand_gauntlet_bmn_archetype
      • + hand_gauntlet_bmn_med_jk_a02_forearm
      • Material: hand_gauntlet_med_jk_a02c01_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_med_jk_a02_back
      • + waist_belt_bmn_med_jk_a02_front
      • Material: waist_belt_med_jk_a02c01_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_med_jk_a02c01_m_v02
      bootboot_tall_bmn_archetype
      • Material: boot_tall_med_jk_a02c01_u