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  8. adeline_marr
Portrait

Adeline Marr

Level 40 | Elite | Jedi Protector


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu Form
60sinstantany100100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m60100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m60100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m50100%

Guardian Strike

Strikes the target, and builds a stacking armor buff on the caster.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Guardian Strike
4.5sinstant4 m5080%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m0150%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.adeline_marr

Starts conversation: cnv.location.open_worlds.class.bounty_hunter.chapter_2.notorious.adeline_marr

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_miralukan_bfn_caucasian_a03
  • Material: head_miralukan_caucasian_a03c01_f
  • Eye material: eye_miralukan_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a05
  • Material: hair_human_non_a05_v01_f
facehairfacehair_miralukan_bfn_non_a05
  • Material: facehair_miralukan_non_a05_v01_u
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h06_p
      complexioncomp_human_non_c19_f
        facepaintmakeup_human_non_c08_f
          Body details
          SlotDetails
          chestchest_tight_bfn_archetype
          • + chest_tight_bfn_heavy_jk_a11_collar
          • + chest_tight_bfn_heavy_jk_a11_back
          • + chest_tight_bfn_heavy_jk_a11_shld
          • Material: chest_tight_heavy_jk_a11c04_f
          bracerbracer_tall_bfn_archetype
          • Material: bracer_short_heavy_jk_a11c04_u_v01
          handhand_gauntlet_bfn_archetype
          • + hand_gauntlet_bfn_heavy_jk_a11_back
          • Material: hand_gauntlet_heavy_jk_a11c04_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_heavy_jk_a11_front
          • + waist_belt_bfn_heavy_jk_a11_back
          • Material: waist_belt_heavy_jk_a11c04_u
          legleg_pant_bfn_archetype
          • Material: leg_pant_heavy_jk_a11c04_f_v01
          bootboot_thigh_bfn_archetype
          • + boot_thigh_bfn_heavy_jk_a11_knee
          • Material: boot_thigh_heavy_jk_a11c04_u