1. Abilities
  2. npc
  3. ability
  4. saber
  5. hilt_strike_no_stun

Hilt Strike

hiltStrike

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hiltStrike
Hilt Strike
2
cbt_st_susceptibleHead Trauma – A jolt to your head has lingering effects. Too many could cause serious head trauma.
  • [0s] [not displayed]
    hiltStrikeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . hilt_strike . cast, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.115
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [18s]
    cbt_st_susceptibleHead Trauma
    A jolt to your head has lingering effects. Too many could cause serious head trauma.

    • When stacks of this effect increase to 3 stacks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Remove this effect