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Portrait

Administrative Officer <Non-Essential Personnel>

Level 5 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmf_african_a01
  • Material: head_human_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a02
  • Material: head_human_bmf_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a03
  • Material: head_human_bmf_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_african_a04
  • Material: head_human_bmf_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmf_non_a03
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143514 – not found
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h08_p
    haircolor
    (one of 2)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c20_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_light_ge_a08_chest
            • + chest_tight_bmf_light_ge_a08_shld
            • Material: chest_tight_light_ge_a08repcitizen03_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_ge_a08repcitizen03_u_v02
            handhand_glove_bmf_archetype
            • Material: hand_glove_light_ge_a08repcitizen03_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_light_ge_a08_front
            • Material: waist_belt_light_ge_a08repcitizen03_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_light_ge_a08repcitizen03_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_ge_a08_shin
            • Material: boot_tall_light_ge_a08repcitizen03_u
            All NPCs with this appearance (5)