1. NPCs
  2. qtr
  3. 1x2
  4. daily
  5. corellia
  6. republic
  7. corellia_rising
  8. agent_carhart
Portrait

Agent Carhart

Level 1-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.agent_carhart

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_human_african_h07_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h08_s
        complexioncomp_human_non_c12_m
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_light_ge_a12_loinlight
            • Material: chest_baggy_light_ge_a12impcitizen03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ge_a12impcitizen03_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ge_a12_back
            • Material: hand_gauntlet_light_ge_a12impcitizen03_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ge_a12_front
            • + waist_belt_bmn_light_ge_a12_back
            • Material: waist_belt_light_ge_a12impcitizen03_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_light_ge_a12impcitizen03_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ge_a12_shin
            • Material: boot_tall_light_ge_a12impcitizen03_u