1. NPCs
  2. location
  3. balmorra
  4. bronze
  5. inside_man
  6. agent_veld
Portrait

Agent Veld

Level 20 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.agent_veld

Starts conversation: cnv.location.balmorra.bronze.inside_man.agent_veld

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a04
  • + hair_human_bma_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
facehair[no archetype]
  • + facehair_human_bma_african_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_non_h07_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c08_m
          Body details
          SlotDetails
          chestchest_baggy_bma_archetype
          • + chest_baggy_bma_light_ge_a12_loinlight
          • + chest_baggy_bma_light_ge_a12_collar
          • Material: chest_baggy_light_ge_a12impcitizen02_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_light_ge_a12impcitizen02_u_v02
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_light_ge_a12_back
          • Material: hand_gauntlet_light_ge_a12impcitizen02_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_light_ge_a12_front
          • + waist_belt_bma_light_ge_a12_back
          • Material: waist_belt_light_ge_a12impcitizen02_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a12impcitizen02_m_v02
          bootboot_tall_bma_archetype
          • + boot_tall_bma_light_ge_a12_shin
          • Material: boot_tall_light_ge_a12impcitizen02_u