1. Abilities
  2. state
  3. take_cover

Take Cover

takecover

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
takecover
Take Cover
2
takecoverCover – Taking cover.
3
takecover
Take Cover
4
takecover
Take Cover
5
energyshieldCover Screen – Ranged defense increased.
6
4
swwarhardenednobleCalculated Pursuit – Snipe and Lethal Shot can be used while moving.
7
4
desperatecommandHot Pursuit – Charged Burst and Dirty Blast can be used while moving.
8
unleashUnshakable – Cannot be interrupted.
9
takecover
Take Cover
10
takecover
Take Cover
11
takecover
Take Cover
12
takecover
Take Cover
  • [0s] [not displayed]
    takecoverEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is in cover

    Perform the following actions:

    • Take Cover
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is not in cover

    Perform the following actions:

    • Take Cover
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    takecoverEffect #3

  • 1
    • When effect ticks

    Perform the following actions:

    • Delay next ability by 3s (GCD)
  • [0s] [not displayed]
    takecoverEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.state.take_cover
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [hidden] [20s]
    takecoverEffect #9

  • [hidden] [does not expire]
    takecoverEffect #10