1. Abilities
  2. state
  3. take_cover

Take Cover

takecover

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
takecover
Take Cover
2
takecoverCover – Taking cover.
3
takecover
Take Cover
4
takecover
Take Cover
5
energyshieldCover Screen – Ranged defense increased.
6
swwarhardenednobleCalculated Pursuit – Snipe and Lethal Shot can be used while moving.
7
desperatecommandHot Pursuit – Charged Burst and Dirty Blast can be used while moving.
8
unleashUnshakable – Cannot be interrupted.
9
takecover
Take Cover
10
takecover
Take Cover
11
takecover
Take Cover
12
takecover
Take Cover
  • [0s] [not displayed]
    takecoverEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET is in cover

    Perform the following actions:

    • Take Cover
    • Add effect #4 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET is not in cover

    Perform the following actions:

    • Take Cover
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [does not expire]
    takecoverCover
    Taking cover.

    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Play appearance epp . state . take_cover
    • When NPC with this effect takes damage (weapon mode 2)
    • When NPC with this effect takes damage (weapon mode 4)
    • When NPC with this effect deals damage (weapon mode 2)
    • When NPC with this effect deals damage (weapon mode 4)
    • On Weapon Mode ChangedWeapon Mode = ???Proc Chance Percent = ???Rate Limit Interval = ???
    • On Weapon Mode ChangedWeapon Mode = ???Proc Chance Percent = ???Rate Limit Interval = ???

    Only when the following conditions are met:

      • If PRIMARY TARGET is not a player

    Perform the following actions:

    • Remove this effect
    • When NPC with this effect receives an effect with tags 16633083589385948473

    Perform the following actions:

    • Remove this effect
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is not a player

    Perform the following actions:

    • Just before this effect is removed

    Perform the following actions:

    • Leave cover
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET has the ability 16140986974435312393 – not found, with a rank >= 1
        OR
        • If TARGET has the ability 16141084648969639792 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​cover.​hold_position

    Perform the following actions:

    • Just before this effect is removed, at a 100% chance

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit
        AND
        • If TARGET has the ability 16141045164743388417 – not found
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • Just before this effect is removed, at a 100% chance

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit
        AND
        • If TARGET has the ability 16140915176498140701 – not found
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has the ability 16141141887346293464 – not found, with a rank >= 1
        OR
        • If TARGET has the ability 16141089471117264553 – not found, with a rank >= 1
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If TARGET has the ability 16141036900726817991 – not found
        OR
        • If TARGET has the ability 16140993854750255025 – not found
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​cover.​hold_position

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • [hidden] [does not expire]
    takecoverEffect #3

    • When effect ticks

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3s
  • [0s] [not displayed]
    takecoverEffect #4

    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Play appearance epp . state . take_cover
  • [6s]
    energyshieldCover Screen
    Ranged defense increased.

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . skill . marksmanship . cover_screen . proc, dependent on calling effect
    • Modify stat Ranged Defense, increase by 0.2
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Remove this effect
  • [15s]
    swwarhardenednobleCalculated Pursuit
    Snipe and Lethal Shot can be used while moving.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = (int) 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
    • Play appearance epp . agent . skill . marksmanship . hot_pursuit . proc, dependent on calling effect
    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Remove this effect
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • Unknown (81)
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16141076785757672461
        AND
        • Unknown (81)
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16140933624598043430
        >

    Perform the following actions:

    • Add effect #12 to TARGET from TARGET
  • [15s]
    desperatecommandHot Pursuit
    Charged Burst and Dirty Blast can be used while moving.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = (int) 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
    • Play appearance epp . agent . skill . marksmanship . hot_pursuit . proc, dependent on calling effect
    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Remove this effect
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • Unknown (81)
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16141000991361933496
        AND
        • Unknown (81)
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16140959110981312911
        >

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [hidden] [20s]
    takecoverEffect #9

  • [hidden] [does not expire]
    takecoverEffect #10

  • [hidden] [1.5s]
    takecoverEffect #11

    • On Apply

    Perform the following actions:

    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Remove this effect
  • [hidden] [1.5s]
    takecoverEffect #12

    • On Apply

    Perform the following actions:

    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by NONE
    • After an ability is activated by NONE

    Perform the following actions:

    • Remove this effect