Take Cover

Take Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Cover Object |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141004427569886527 |
Combat log ID: | 807024354918400 |
FQN: | abl. |
Star Wars name: | Take Cover |
Other languages: | In Deckung gehen À couvert ! |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140940464310805126 FQN: abl. state. take_ cover/49/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER is in cover
Perform the following actions:
- Take Cover
- Add effect #4 to TARGET from CASTER
- [does not expire]
Cover
Taking cover.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140943762845689791 Combat log ID: 807024354918660 FQN: abl. state. take_ cover/49/2 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- <
- <
- If CASTER has the talent Hold Position
Hold Position
While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.
FQN: tal.smuggler.hold_position
- If CASTER has the ablity Flurry of Bolts
Flurry of Bolts
Fires a flurry of bolts from your blaster, dealing <<1>> weapon damage.
FQN: abl.smuggler.flurry_of_bolts_optimize
- If CASTER has the talent
- <
- If CASTER has the talent Hold Position
Hold Position
While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.
FQN: tal.agent.hold_position
- If CASTER has the ablity Rifle Shot
Rifle Shot
Shoots your rifle at the target, dealing <<1>> weapon damage.
FQN: abl.agent.rifle_shot_optimize
- If CASTER has the talent
- <
Perform the following actions:
- Modify stat Ranged Defense, increase by 0.2
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
state. take_cover
- 3
- When character takes damage (weapon mode Melee)
- When character takes damage (weapon mode Unarmed)
- When character deals damage (weapon mode Melee)
- When character deals damage (weapon mode Unarmed)
- On Weapon Mode Changed
- Weapon Mode = (int) 4
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s - On Weapon Mode Changed
- Weapon Mode = (int) 2
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Remove this effect
- 4
- When character receives an effect with tags tag.
abl. debuff. break_cover
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 5
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Modify stat Cover Defense Bonus, increase by 0.2
- 6
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from tags 11193787765266285909
- Dispel all effects from tags tag.abl.player.cover_dependency
- Dispel all effects from tags tag.abl.buff.cover_immunities
- Dispel all effects from tags tag.abl.buff.cover_bonuses
- 7
- Just before this effect is removed
Only when the following conditions are met:
- <OR>
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 8
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Modify stat Pushback Modifier, increase by 1
- Add effect #8 to TARGET from CASTER
- 9
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 10
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- 11
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent Sniper's Nest
Sniper's Nest
Increases the energy regeneration rate by 1 per second while in cover.
FQN: tal.agent.skill.marksmanship.snipers_nest
- If CASTER has the talent Foxhole
Foxhole
Increases the energy regeneration rate by 1 per second while in cover.
FQN: tal.smuggler.skill.sharpshooter.foxhole
- If CASTER has the talent
Perform the following actions:
- Modify stat Energy Regen, increase by 1
- 12
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent Riot Screen
Riot Screen
Reduces all damage taken while in cover by 5% and reduces the cooldown of Scrambling Field by 30 seconds.
FQN: tal.smuggler.skill.utility.riot_screen
- If CASTER has the talent Deployed Shields
Deployed Shields
Reduces all damage taken while in cover by 5% and reduces the cooldown of Ballistic Shield by 30 seconds.
FQN: tal.agent.skill.utility.deployed_shields
- If CASTER has the talent
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.05
- 13
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- [hidden] [does not expire]
Effect #3
Slot: Other (not visible) Duration: passive On death: Effect is removed Tick rate: 5s # occurrences: 0 Tags: 11193787765266285909 Conditions: - <
- If TARGET is not a player
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140942663334061544 FQN: abl. state. take_ cover/49/3 - <
- 1
- When effect ticks
Perform the following actions:
- Delay next ability by 3s (GCD)
- [0s] [not displayed]
Effect #4
Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140937165775924329 FQN: abl. state. take_ cover/49/4 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
state. take_cover
- [6s]
Cover Screen
Ranged defense increased.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. cover_ screen Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. cover_ screen
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140936066264296410 Combat log ID: 807024354918669 FQN: abl. state. take_ cover/49/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. cover_screen. proc - Modify stat Ranged Defense, increase by 0.2
- 2
- After Take Cover is activated by CASTER
Take Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
FQN: abl.state.take_cover
- After Crouch is activated by CASTER
Crouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- [15s]
Calculated Pursuit
Snipe and Lethal Shot can be used while moving.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. snipe_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16140939364799176947 Combat log ID: 807024354920514 FQN: abl. state. take_ cover/49/6 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Cast Ability While Moving for ability Snipe, increase by 1
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Modify meta stat Cast Ability While Moving for ability Lethal Shot, increase by 1
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After Take Cover is activated by CASTER
Take Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
FQN: abl.state.take_cover
- After Crouch is activated by CASTER
Crouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After Snipe is activated by CASTER
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- After Lethal Shot is activated by CASTER
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec = (int) 16141076785757672461
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec = (int) 16140933624598043430
- Is Casting
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- [15s]
Hot Pursuit
Charged Burst and Dirty Blast can be used while moving.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. charged_ burst_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16140938265287552572 Combat log ID: 807024354919140 FQN: abl. state. take_ cover/49/7 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Cast Ability While Moving for ability Charged Burst, increase by 1
Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- Modify meta stat Cast Ability While Moving for ability Dirty Blast, increase by 1
Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After Take Cover is activated by CASTER
Take Cover
Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
FQN: abl.state.take_cover
- After Crouch is activated by CASTER
Crouch
Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After Charged Burst is activated by CASTER
Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- After Dirty Blast is activated by CASTER
Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec = (int) 16141000991361933496
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec = (int) 16140959110981312911
- Is Casting
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- [does not expire]
Unshakable
Cannot be interrupted.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ immunities abl. buff. interrupt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140932767729415869 Combat log ID: 807024354919154 FQN: abl. state. take_ cover/49/8 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [hidden] [20s]
Effect #9
Slot: Other (not visible) Duration: 20s On death: Effect is removed # occurrences: 1 Tags: tag. abl. player. pursuit_ rate_ limit Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140931668217787630 FQN: abl. state. take_ cover/49/9 - Set Stack Limit
- [hidden] [does not expire]
Effect #10
Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover_ bonuses Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140909592839860961 FQN: abl. state. take_ cover/49/10 - Set Stack Limit
- [hidden] [1.5s]
Effect #11
Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16140910692351489298 FQN: abl. state. take_ cover/49/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Cast Ability While Moving for ability Charged Burst, increase by 1
Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- Modify meta stat Cast Ability While Moving for ability Dirty Blast, increase by 1
Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After Charged Burst is activated by CASTER
Charged Burst
Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
FQN: abl.smuggler.charged_burst
- After Dirty Blast is activated by CASTER
Dirty Blast
Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Remove this effect
- After
- [hidden] [1.5s]
Effect #12
Slot: Buff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Conditions: - Can only be called by other effects
Global ID: 16140911791863117663 FQN: abl. state. take_ cover/49/12 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Cast Ability While Moving for ability Snipe, increase by 1
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Modify meta stat Cast Ability While Moving for ability Lethal Shot, increase by 1
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After Snipe is activated by CASTER
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- After Lethal Shot is activated by CASTER
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Remove this effect
- After